Sound Design

2020 Sound Design Demo Reel:


Ori and the Will of the Wisps
Sound Designer & Audio Integrator
• Designed dozens of sound effects for various objects/props & environmental ambiences.
• Integrated thousands of audio objects including character foley and vocalizations, environmental ambiences, music, stingers, objects/props, etc.
• Employed proficiency in both Unity & Wwise working with game physics via RTPCs, in-game audio vs. cinematic audio, a complex music system via states, etc.
• Mixed in stereo and Dolby Atmos.

Audio Lead & Lead Sound Designer
• Designed hundreds of sound effects for enemies, weapons, abilities/spells, environmental ambiences, objects/props, cinematics, foley, etc.
• Worked with composer in prepping music stems in order to create a seamless dynamic musical atmosphere throughout the game whether in combat or exploration. • Integrated all the above into Unity via Wwise.
• Some C# scripting